package com.schematic.flixel.donquicoco
{

public class Weapon extends BaseSprite	
{
		
    //--------------------------------------------------------------------------
    //
    // Constructor
    //
    //--------------------------------------------------------------------------

    /**
     * Creates a new instance of this class.
     */
    public function Weapon(x:Number = 0, y:Number = 0)
    {
        super(x, y);
        loadGraphic(Skins.WEAPON, true, false, 32, 32, true);
		//horizontalSpeed = 62;
		
        addAnimation(
			"Stand",
            [1,1,0,0,0,0,0,2],
            frameRate = 2,
            true
        );
        
    }
	
	//--------------------------------------------------------------------------
		//
		//  Methods
		//
		//--------------------------------------------------------------------------
		
		//----------------------------------
		//  Animation
		//----------------------------------
		/**
		 * makes Weapon Hit floor
		 */
		public function Stand():void
		{
			play("Stand");
		} 
	
}
}